Blender is a nice alternative to professional suites like Maya and max because of its flexibility and price (it's free), but its user interface is arguably less intuitive. Free programs run the gamut between the pro and hobby levels and you'll have to consider other factors when choosing between them. Programs such as Amorphium, trueSpace and Milkshape are aimed at professionals and casual hobbyists, but not all of them are going to have the full 3D studio capabilities of some more expensive programs. Lightwave, zBrush and programs in their price range are powerful professional tools while still being within reach of a reasonably well-to-do person who's dedicated to their SL design work, but these are probably still overkill for pure sculptie creation as most of the features you pay for go beyond the general tools to create sculpt maps for Second Life. Programs like Maya and 3ds Max are powerful, but if you're not already seriously into 3d modelling, they're probably overkill. How much money can you (or are you willing to) spend? The cost of 3d software ranges from "free" to thousands of dollars.It depends on a number of factors which will vary from user to user: What programs are the best for making sculpties? Check the system requirements on the software vendor's webpage for specific details. A few professional programs (like Maya) say they'll only support high-end workstation graphics cards but it will still run ok on a regular setup. Some programs will run fine on something as old as a Pentium III. If your computer is capable of running the Second Life client, you should have no trouble running most of these programs. Which you use will ultimately come down to personal preference and what your exporter will handle best.įor most Second Life users, this shouldn't be a major issue. Many programs such as Blender and 3ds Max offer this function in a limited sense to help with precision detailing but not to the extent of programs built with this method as their focus, such as zBrush.
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