At the end of this, you’ll get to the boss fight, which is a simple, but fun rhythm game. You don’t really attack, so you’re better off just running away, but if you do get hit and lose health, there’s almost always crystals that will heal you if you stand near them. You’ll occasionally go into dungeons, which involve more walking, with the also occasional monster. Walking, talking, picking up veggies, which can be used to heal ones self, or for a few particular riddles. The story is a bit generic in premise, with a young girl missing memories on an adventure slowly earning them back by gaining new powers and collecting these crystals, but how the story plays out kept me wanting to see more, even if I could see a few things in the story coming. Cutscenes are cute comics, though voice acting would be appreciated, the game doesn’t really have long enough cutscenes or enough dialogue to make it seem like a necessity. This isn’t to say the game doesn’t have nice presentation though. It has that Sega Dreamcast or early PS2 game feel. It’s not a very good looking game and it is really quite janky, but that is it’s own charm in itself. Cheap in the game you’d find being sold at a Comiket or game jam kind of way, but that has it’s own charm. Giraffe and Annika looks and feels very cheap. This and the fact that NISA’s publishing efforts as of late have been quite exquisite were the main draws for me to play Giraffe and Annika.įirst things first, there’s no getting around this. Not to the point where it gets into a generic state, but if a game looks charming, I’ll be inclined to pay attention. Published By: Nippon Ichi Software AmericaĬonsider me shallow, but I’m drawn to games that have a cute artstyle.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |